What a grenade cannot do
A hand grenade is thrown at a place you have reasoned about rather than seen. Around a corner, through a doorway, over a wall: the throw is an estimate, the fuze is running, and there is no version of the next four seconds in which you change your mind.
That is an acceptable trade when the alternative is entering the room. It is a poor one when the room holds somebody who should not have been in the blast, or when the objective was two rooms further on. The cost of being wrong is paid immediately and cannot be recalled.
MJÖLNIR keeps everything about a grenade that makes it useful, which is that it is small, it is carried by everyone, and it needs no launcher. What it adds is the interval: the round goes up, the picture comes back, and the decision is made with the situation visible rather than inferred.